Stories become systems
My work begins with research: a text, a place, a historical question, a human signal. From there, I explore how technology can turn that material into something an audience can experience.




Across live performance, interactive media, digital heritage, and narrative development, these projects combine storytelling with emerging tools—from generative AI and brain-computer interfaces to real-time media, LiDAR, and 3D environments.
The technology changes from project to project. The approach remains the same: understand the story first, then build the system that best brings it to life.
hyper_object: The Age of Cruel Miracles
Turning literary analysis and live brainwave data into an AI-driven dialogue system for the stage.


NeuroCinema
Exploring how neural signals can become part of the film-editing process through a real-time brain-computer interface.
Valve House Chronotope
Reconstructing a forgotten Baltimore landmark through historical research, LiDAR, photogrammetry, and immersive media.
