Hello, I’m Conor

I work across research, storytelling, technology, and production. Whether I’m working with a literary text, a live performance, neural signals, or an historic building, I tend to begin the same way: look closely enough to find the structure underneath, then find a way to make that structure experiential.

Technology provides the tools. Humanities provide the method.

My background is in literary research and writing, and my practice has expanded into creative technology, immersive media, AI systems, brain-computer interfaces, real-time environments, film, sound, and live performance. I think of those technologies primarily as tools for translation.

I’ve translated a comparative reading of seven adaptations of Solaris into the linguistic parameters of a live dialogue system. I’ve translated neural signals into choices about scene selection and editing pace. I’ve translated historical and architectural research into a digital reconstruction of a Baltimore landmark.

The tools change from project to project. The process of translation stays the same.

Home Conor James Portrait

How I work

I do my best work in multidisciplinary teams — alongside engineers, directors, researchers, historians, artists, producers, and other specialists who approach the same problem from different angles.

My role often sits between those disciplines: understanding what the story requires, what the technology can do, and how to connect the two.

That can mean writing Python for a live performance, prototyping an interaction in TouchDesigner, reconstructing architecture in Blender, operating a camera onstage, researching an archive, or helping a production team solve the practical problem in front of us.

I’m most excited by finding the point where a particular tool allows an audience to experience a story in a new way.

Background

That approach came together most fully in hyper_object: The Age of Cruel Miracles, where I designed an EEG-driven dialogue system built from literary research for a live neurotheater production at Johns Hopkins.

My recent work has spanned brain-computer interface research, immersive digital heritage, film and live production, historical and narrative development, film scoring, sound design, and independent music.

I’ve also supported productions and organizations including the Johns Hopkins/MICA Film & Media Center, the Baltimore production of They Fight, Oscilloscope Pictures at the Sundance Film Festival, and Baltimore nonprofit film library Beyond Video.

Education

Johns Hopkins University

M.A., Film & Media — Immersive Storytelling & Emerging Technologies, 2026

Outstanding Capstone Award for Immersive Storytelling and Emerging Technologies

University of Maryland, College Park

Honors B.A., English Language and Literature

Sandy Mack Honors Award for outstanding English Honors Thesis

Now

I’m based in Brooklyn and looking for opportunities to work with teams building ambitious experiences at the intersection of storytelling, technology, and culture.

I’m especially interested in creative technology, immersive and interactive storytelling, cultural experiences, and film and live performance — in roles where I can contribute across research, narrative design, prototyping, and production.

Let’s connect.

I’m interested in roles, projects, collaborations, and conversations at the intersection of storytelling, technology, research, and production.